HartoukChartEditor/Assets/Script/Core/AudioWaveFormVisualization.cs

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C#
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using UnityEngine;
using UnityEngine.UI;
public class AudioWaveFormVisualization : MonoBehaviour
{
/// <summary>
/// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>AudioClip <20>ὫAudioClip<69>Ϲ<EFBFBD><CFB9>ص<EFBFBD><D8B5><EFBFBD>Ƶ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>׵<EFBFBD>һ<EFBFBD><D2BB>Texture2D<32><44>
/// </summary>
/// <param name="_clip"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ</param>
/// <returns>һ<><D2BB><EFBFBD><EFBFBD>ͼ</returns>
public static Texture2D BakeAudioWaveform(AudioClip _clip)
{
int resolution = 20; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD><EFBFBD>ߵĸ߶<C4B8>
int width = 1920; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵ<EFBFBD>Texture2DͼƬ<CDBC>Ŀ<EFBFBD><C4BF><EFBFBD>
int height = 200; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵ<EFBFBD>Texture2DͼƬ<CDBC>ĸ߶<C4B8>
resolution = _clip.frequency / resolution;
float[] samples = new float[_clip.samples * _clip.channels];
_clip.GetData(samples, 0);
float[] waveForm = new float[(samples.Length / resolution)];
print("<22><><EFBFBD>Ʋ<EFBFBD><C6B2><EFBFBD><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD>Ϊ:"+waveForm.Length);
float min = 0;
float max = 0;
bool inited = false;
//<2F><>ÿһ<C3BF><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (int i = 0; i < waveForm.Length; i++)
{
waveForm[i] = 0;
for (int j = 0; j < resolution; j++)
{
waveForm[i] += Mathf.Abs(samples[(i * resolution) + j]);
}
if (!inited)
{
min = waveForm[i];
max = waveForm[i];
inited = true;
}
else
{
if (waveForm[i] < min)
{
min = waveForm[i];
}
if (waveForm[i] > max)
{
max = waveForm[i];
}
}
//waveForm[i] /= resolution;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>Dz<EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD>ɫ
Color backgroundColor = new Color(0.5f,0.5f,0.5f,0f);
Color waveformColor = Color.white;
Color[] blank = new Color[width * height];
Texture2D texture = new Texture2D(width, height);
for (int i = 0; i < blank.Length; ++i)
{
blank[i] = backgroundColor;
}
texture.SetPixels(blank, 0);
float xScale = (float)width / (float)waveForm.Length;//ȷ<><C8B7>ÿһ<C3BF><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>
int tMid = (int)(height / 2.0f);
float yScale = 1;
if (max > tMid)
{
yScale = tMid / max;
}
for (int i = 0; i < waveForm.Length; ++i)
{
int x = (int)(i * xScale);
int yOffset = (int)(waveForm[i] * yScale);
int startY = tMid - yOffset;
int endY = tMid + yOffset;
for (int y = startY; y <= endY; ++y)
{
texture.SetPixel(x, y, waveformColor);
}
}
texture.Apply();
return texture;
}
}