HartoukChartEditor/Assets/Script/Manager/NotePoolManager.cs

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C#
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using System.Collections.Generic;
public class NotePoolManager : BasePool<BaseNote>
{
protected override void OnCreate(BaseNote obj)
{
obj.OnNoteUesd += ReturnBaseNoteToPool;
}
protected override void OnGet(BaseNote obj)
{
base.OnGet(obj);
}
protected override void OnRelease(BaseNote obj)
{
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>note<74><65><EFBFBD>շ<EFBFBD><D5B7><EFBFBD>
/// </summary>
/// <param name="note"></param>
public void ReturnBaseNoteToPool(BaseNote note)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD>û<EFBFBD>и<EFBFBD><D0B8><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD><EFBFBD>,<2C>򴴽<EFBFBD>һ<EFBFBD><D2BB>
var type = note.GetType();
if (!Pools.ContainsKey(type)) Pools[type] = new Stack<BaseNote>();
Pools[type].Push(note);
note.gameObject.SetActive(false);
}
}