HartoukChartEditor/Assets/Script/UI/SelectView.cs

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using UnityEngine;
/// <summary>
/// ѡ<><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӿ<EFBFBD><D3BE>ű<EFBFBD>
/// </summary>
public class SelectView : BaseNote
{
void Awake()
{
_transform = gameObject.GetComponent<Transform>();
}
void Update()
{
UpdateRenderer(_songInformation.SongCurrentTime, _BPMGroup.CurrentNoteSpeed);
}
/// <summary>
/// <20>޸<EFBFBD>ʱ<EFBFBD><CAB1>ʹ<EFBFBD><CAB9>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD><C7BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE><EFBFBD>л<EFBFBD>
/// </summary>
public void SwitchBeatLine(float time)
{
TargetTime=time;
}
/// <summary>
/// <20>ڽ<EFBFBD><DABD><EFBFBD>ϸ<EFBFBD><CFB8><EFBFBD><EFBFBD>֮<EFBFBD><D6AE><EFBFBD>л<EFBFBD>
/// </summary>
public void SwitchSignatureLine(float time)
{
TargetTime = time;
}
public void Init(float targetTime, SongInformationContainer container, BPMGroup timing)
{
TargetTime = targetTime;
_songInformation = container;
_BPMGroup = timing;
}
}