12 lines
301 B
C#
12 lines
301 B
C#
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using UnityEngine;
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/// <summary>
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/// <20><>ʵ<EFBFBD><CAB5><EFBFBD>˸ñ༭<C3B1><E0BCAD><EFBFBD>ӿ<EFBFBD>ʱ,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><DFBB><EFBFBD>֮<EFBFBD><D6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD><D8B4><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD><EFBFBD>Ϣ
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/// </summary>
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public interface IRaycastHittable
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{
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/// <summary>
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/// <20>ýӿ<C3BD><D3BF><EFBFBD><EFBFBD>ڷ<EFBFBD><DAB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݵ<EFBFBD><DDB5><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD>ݿ<EFBFBD><DDBF><EFBFBD><EFBFBD><EFBFBD>չ<EFBFBD><D5B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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RuntimeBaseNoteData OnHitByRay(RaycastHit hit);
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}
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