112 lines
3.9 KiB
C#
112 lines
3.9 KiB
C#
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class Player : MonoBehaviour
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{
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public TextMeshProUGUI musicName; //<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ּ<EFBFBD><D6BC><EFBFBD><EFBFBD><EFBFBD>
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public TextMeshProUGUI nowTime; //<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD>Ѳ<EFBFBD><D1B2>ŵ<EFBFBD>ʱ<EFBFBD>䳤<EFBFBD><E4B3A4>
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public TextMeshProUGUI allTime; //<2F><>ʾ<EFBFBD><CABE>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䳤<EFBFBD><E4B3A4>
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public Slider slid; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public Transform buttons; //<2F><>ť<EFBFBD><C5A5><EFBFBD>ڵļ<DAB5><C4BC><EFBFBD><EFBFBD><EFBFBD>
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public AudioClip[] auc; //<2F><><EFBFBD>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public AudioSource aus; //<2F><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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private int currentHour, currentMinute, currentSecond; //<2F>Ѳ<EFBFBD><D1B2>ŵ<EFBFBD>ʱ<EFBFBD>䣨ʱ<E4A3A8><CAB1><EFBFBD>֡<EFBFBD><D6A1>룩
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private int clipHour, clipMinute, clipSecond; //<2F><>ʱ<EFBFBD>䣨ʱ<E4A3A8><CAB1><EFBFBD>֡<EFBFBD><D6A1>룩
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public static Player _instance;
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void Start()
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{
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_instance = this;
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aus.Stop(); //<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>ţ<EFBFBD><C5A3>㲥<EFBFBD>ż<EFBFBD><C5BC>ſ<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
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#region ע<EFBFBD><EFBFBD><EFBFBD>÷<EFBFBD>ʽ<EFBFBD><EFBFBD>Ȼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD>Ӵﵽ<EFBFBD>϶<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͳ<EFBFBD><EFBFBD>ŵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֣<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>value<EFBFBD>仯<EFBFBD><EFBFBD>ʹ֮<EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD>onValueChanged<EFBFBD><EFBFBD><EFBFBD>Ӷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵĽ<EFBFBD><EFBFBD>ȷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˱仯<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD>ߵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>
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///
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/// <20><><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD>˸<EFBFBD>DragSlider<65>ű<EFBFBD><C5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϣ<EFBFBD><CFA3><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD>϶<EFBFBD><CFB6><EFBFBD><EFBFBD>ŵ<EFBFBD>Ч<EFBFBD><D0A7>
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///
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//slid.onValueChanged.AddListener(delegate
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//{
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// //<2F><><EFBFBD><EFBFBD>֮<EFBFBD><EFBFBD><F3A3ACB1><EFBFBD><EFBFBD>϶<EFBFBD><CFB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
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// if (slid.value == 1)
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// return;
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// //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD>϶<EFBFBD><CFB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6>λ<EFBFBD>ò<EFBFBD><C3B2><EFBFBD>
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// aus.time = slid.value * aus.clip.length;
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//});
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buttons.GetComponent<Button>().onClick.AddListener(Play);
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#endregion
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}
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void Update()
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{
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//<2F><>ǰ<EFBFBD><C7B0><EFBFBD>Ź<EFBFBD><C5B9><EFBFBD>ʱ<EFBFBD><CAB1>
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nowtime();
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//<2F><>ǰ<EFBFBD><C7B0><EFBFBD>ڲ<EFBFBD><DAB2>ŵ<EFBFBD><C5B5><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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alltime();
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//<2F><>ǰ<EFBFBD><C7B0><EFBFBD>ڲ<EFBFBD><DAB2>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD><EFBFBD>
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nowMusic();
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}
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void nowtime()//<2F><>ǰ<EFBFBD><C7B0><EFBFBD>Ź<EFBFBD><C5B9><EFBFBD>ʱ<EFBFBD><CAB1>
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{
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currentHour = (int)aus.time / 3600; //ʱ
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currentMinute = (int)(aus.time - currentHour * 3600) / 60;//<2F><>
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currentSecond = (int)(aus.time - currentHour * 3600 - currentMinute * 60);//<2F><>
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//<2F><>ʾ<EFBFBD><CABE>ǰ<EFBFBD><C7B0><EFBFBD>Ź<EFBFBD><C5B9><EFBFBD>ʱ<EFBFBD><CAB1>
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nowTime.text = aus.time.ToString();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>仯
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//(֮<><D6AE><EFBFBD><EFBFBD><EFBFBD>°<EFBFBD>)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰû<C7B0><C3BB><EFBFBD><EFBFBD>ק<EFBFBD><D7A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//
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}
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void alltime()//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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{
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//slid.value = 0;
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clipHour = (int)aus.clip.length / 3600;//ʱ
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clipMinute = (int)(aus.clip.length - clipHour * 3600) / 60;//<2F><>
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clipSecond = (int)(aus.clip.length - clipHour * 3600 - clipMinute * 60);//<2F><>
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//<2F><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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allTime.text = string.Format("{0:D2}:{1:D2}:{2:D2}",
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clipHour, clipMinute, clipSecond);
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}
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//private void LastMusic() //<2F><>һ<EFBFBD><D2BB>
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//{
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// index--; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ
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// //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD>Ƶ<EFBFBD><C6B5>aus<75><73><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>ĵ<EFBFBD>һ<EFBFBD>ף<EFBFBD><D7A3><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ӦΪaus<75><73><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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// if (index == -1)
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// index = auc.Length - 1;
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// aus.clip = auc[index]; //<2F><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƵΪaus<75><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD>Ƶ
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// slid.value = 0; //<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// aus.time = 0; //<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>ֵIJ<D6B5><C4B2><EFBFBD>ʱ<EFBFBD>䣨<EFBFBD><E4A3A8>ͷ<EFBFBD><CDB7>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
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// aus.Play(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ
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//}
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private void Pause() //<2F><>ͣ
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{
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aus.Pause();
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}
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private void Play() //<2F><><EFBFBD><EFBFBD>
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>ڲ<EFBFBD><DAB2>ţ<EFBFBD><C5A3><EFBFBD>
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if (aus.isPlaying)
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return;
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aus.Play();
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}
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void nowMusic() //<2F><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>Ƶ
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{
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AudioClip clip = aus.clip; //<2F><>ǰ<EFBFBD><C7B0><EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD>Ƶ
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string n = aus.clip.name; //<2F><>ǰ<EFBFBD><C7B0><EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//string[] na = n.Split('-'); //<2F>ԡ<EFBFBD>-<2D><>Ϊ<EFBFBD>ָ<EFBFBD><D6B8>㣬<EFBFBD><E3A3AC><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD>
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//<2F><>ʾ<EFBFBD><CABE>ǰ<EFBFBD><C7B0><EFBFBD>ڲ<EFBFBD><DAB2>ŵĸ<C5B5><C4B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD><EFBFBD>壬25<32>ţ<EFBFBD>+<2B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(Ĭ<><C4AC><EFBFBD><EFBFBD><EFBFBD>壬18<31>ţ<EFBFBD><C5A3><EFBFBD>ɫ)<29><><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD>
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musicName.text = n;
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//index = Array.IndexOf(auc, clip);//<2F><>ǰ<EFBFBD><C7B0><EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD>Ƶ<EFBFBD><C6B5>aus<75><73><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>
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/*Slider(); */ //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵ<EFBFBD><DFB5><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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}
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}
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