HartoukChartEditor/Assets/Script/UI/MainMenu/MainMenuView.cs

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4.1 KiB
C#
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using UnityEngine;
using System.Collections.Generic;
public class MainMenuView : MonoBehaviour
{
public Transform _Transform;
public Dictionary<FlickDirection, Sprite> FlickSpritePairs { get; } = new Dictionary<FlickDirection, Sprite>();
public NotePoolManager NotePool { get; private set; } = new NotePoolManager();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>UI<55><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public TopPanelView TopPanel { get; private set; }
public LeftPanelView LeftPanel { get; private set; }
public ProgressBarView ProgressBar { get; private set; }
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD><EFBFBD>
public NoteController NotePrefab { get; private set; }
public DragController DragPrefab { get; private set; }
public FlickController FlickPrefab { get; private set; }
public DataFlowController DataFlowPrefab { get; private set; }
public LandMineController LandMinePrefab { get; private set; }
//װ<><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԥ<EFBFBD>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD><EFBFBD>
public BeatLinesController BeatLinesPrefab { get; private set; }
//<2F>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD>ڵ<EFBFBD>Ԥ<EFBFBD>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD><EFBFBD>
public GeneralOptionPanelController GeneralOptionPanel { get; private set; }
public BuildingOptionPanelController BuildingOptionPanel { get; private set; }
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public SelectView MainMenuSelectView { get; private set; }
private void Awake()
{
_Transform = gameObject.GetComponent<Transform>();
LoadDirationSprites();
LoadPlayObjectViewPrefab();
LoadDecorateObject();
LoadRightClickDialogWindow();
FindPenalView();
LoadGuides();
}
/// <summary>
/// <20><><EFBFBD>ø<EFBFBD><C3B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>UI<55><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
private void FindPenalView()
{
TopPanel = _Transform.Find("TopPanel").GetComponent<TopPanelView>();
LeftPanel = _Transform.Find("LeftPanel").GetComponent<LeftPanelView>();
ProgressBar =_Transform.Find("ProgressBar").GetComponent<ProgressBarView>();
}
/// <summary>
/// <20><><EFBFBD>ڼ<EFBFBD><DABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>п<EFBFBD><D0BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӿ<EFBFBD><D3BE><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
private void LoadPlayObjectViewPrefab()
{
NotePrefab = Resources.Load<NoteController>("NotePrefabs/note");
DragPrefab = Resources.Load<DragController>("NotePrefabs/Drag");
FlickPrefab = Resources.Load<FlickController>("NotePrefabs/Flick");
DataFlowPrefab = Resources.Load<DataFlowController>("NotePrefabs/DataFlow");
LandMinePrefab = Resources.Load<LandMineController>("NotePrefabs/LandMine");
}
/// <summary>
/// <20><><EFBFBD>ڼ<EFBFBD><DABC><EFBFBD>FLick<63><6B><EFBFBD>з<EFBFBD><D0B7><EFBFBD><EFBFBD><EFBFBD>ͼ
/// </summary>
private void LoadDirationSprites()
{
FlickSpritePairs.Add(FlickDirection.Any, Resources.Load<Sprite>("NoteSprites/AllFlick/AllFlick_0"));
FlickSpritePairs.Add(FlickDirection.Up, Resources.Load<Sprite>("NoteSprites/AllFlick/AllFlick_1"));
FlickSpritePairs.Add(FlickDirection.RightUp, Resources.Load<Sprite>("NoteSprites/AllFlick/AllFlick_2"));
FlickSpritePairs.Add(FlickDirection.Right, Resources.Load<Sprite>("NoteSprites/AllFlick/AllFlick_3"));
FlickSpritePairs.Add(FlickDirection.RightDown, Resources.Load<Sprite>("NoteSprites/AllFlick/AllFlick_4"));
FlickSpritePairs.Add(FlickDirection.Down, Resources.Load<Sprite>("NoteSprites/AllFlick/AllFlick_5"));
FlickSpritePairs.Add(FlickDirection.LeftDown, Resources.Load<Sprite>("NoteSprites/AllFlick/AllFlick_6"));
FlickSpritePairs.Add(FlickDirection.Left, Resources.Load<Sprite>("NoteSprites/AllFlick/AllFlick_7"));
FlickSpritePairs.Add(FlickDirection.LeftUp, Resources.Load<Sprite>("NoteSprites/AllFlick/AllFlick_8"));
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>װ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
private void LoadDecorateObject()
{
BeatLinesPrefab = Resources.Load<BeatLinesController>("ObjectPrefabs/BeatLine");
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC>Ĵ<EFBFBD><C4B4><EFBFBD>
/// </summary>
private void LoadRightClickDialogWindow()
{
GeneralOptionPanel = Resources.Load<GeneralOptionPanelController>("PanelPrefabs/GeneralOptionPanel");
BuildingOptionPanel = Resources.Load<BuildingOptionPanelController>("PanelPrefabs/BuildingOptionPanel");
}
private void LoadGuides()
{
MainMenuSelectView = Resources.Load<SelectView>("GuidesPerfabs/Select");
}
}