38 lines
834 B
C#
38 lines
834 B
C#
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using UnityEngine;
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/// <summary>
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/// ѡ<><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӿ<EFBFBD><D3BE>ű<EFBFBD>
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/// </summary>
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public class SelectView : BaseNote
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{
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void Awake()
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{
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_transform = gameObject.GetComponent<Transform>();
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}
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void Update()
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{
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UpdateRenderer(_songInformation.SongCurrentTime, _BPMGroup.CurrentNoteSpeed);
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}
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/// <summary>
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/// <20><EFBFBD>ʱ<EFBFBD><CAB1>ʹ<EFBFBD><CAB9>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD><C7BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE><EFBFBD>л<EFBFBD>
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/// </summary>
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public void SwitchBeatLine(float time)
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{
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TargetTime=time;
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}
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/// <summary>
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/// <20>ڽ<EFBFBD><DABD><EFBFBD>ϸ<EFBFBD><CFB8><EFBFBD><EFBFBD>֮<EFBFBD><D6AE><EFBFBD>л<EFBFBD>
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/// </summary>
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public void SwitchSignatureLine(float time)
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{
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TargetTime = time;
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}
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public void Init(float targetTime, SongInformationContainer container, BPMGroup timing)
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{
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TargetTime = targetTime;
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_songInformation = container;
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_BPMGroup = timing;
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}
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}
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