编写了选择物体的功能,并且调整了文件结构
|
|
@ -50,8 +50,8 @@ MonoBehaviour:
|
||||||
_startPointYPos: 0
|
_startPointYPos: 0
|
||||||
_endPointXPos: 0
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_endPointXPos: 0
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||||||
_endPointYPos: 0
|
_endPointYPos: 0
|
||||||
_startTime: 0
|
|
||||||
_endTime: 0
|
_endTime: 0
|
||||||
|
_width: 0
|
||||||
dataFlowUnitPrefab: {fileID: 809928440852925533, guid: a34612c6b1e00f34fb0aed18a5069174, type: 3}
|
dataFlowUnitPrefab: {fileID: 809928440852925533, guid: a34612c6b1e00f34fb0aed18a5069174, type: 3}
|
||||||
--- !u!1 &8719875779573125979
|
--- !u!1 &8719875779573125979
|
||||||
GameObject:
|
GameObject:
|
||||||
|
|
@ -64,7 +64,6 @@ GameObject:
|
||||||
- component: {fileID: 5956487713514414058}
|
- component: {fileID: 5956487713514414058}
|
||||||
- component: {fileID: 2424127029696631316}
|
- component: {fileID: 2424127029696631316}
|
||||||
- component: {fileID: 61689668804991891}
|
- component: {fileID: 61689668804991891}
|
||||||
- component: {fileID: 5413073813833371569}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Renderer
|
m_Name: Renderer
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
|
@ -137,27 +136,6 @@ MeshRenderer:
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
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||||||
m_AdditionalVertexStreams: {fileID: 0}
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!65 &5413073813833371569
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|
||||||
BoxCollider:
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|
||||||
m_ObjectHideFlags: 0
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|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8719875779573125979}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
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|
||||||
serializedVersion: 2
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|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
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|
||||||
serializedVersion: 2
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|
||||||
m_Bits: 0
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|
||||||
m_LayerOverridePriority: 0
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|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &8900154505411094545
|
--- !u!1 &8900154505411094545
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -46,6 +46,13 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: f17263e82fb4d984b9428ebd638780cc, type: 3}
|
m_Script: {fileID: 11500000, guid: f17263e82fb4d984b9428ebd638780cc, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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||||||
|
_startPointXPos: 0
|
||||||
|
_startPointYPos: 0
|
||||||
|
_endPointXPos: 0
|
||||||
|
_endPointYPos: 0
|
||||||
|
_endTime: 0
|
||||||
|
_width: 0
|
||||||
|
dataFlowUnitPrefab: {fileID: 0}
|
||||||
--- !u!1 &8719875779573125979
|
--- !u!1 &8719875779573125979
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -57,7 +64,6 @@ GameObject:
|
||||||
- component: {fileID: 5956487713514414058}
|
- component: {fileID: 5956487713514414058}
|
||||||
- component: {fileID: 2424127029696631316}
|
- component: {fileID: 2424127029696631316}
|
||||||
- component: {fileID: 61689668804991891}
|
- component: {fileID: 61689668804991891}
|
||||||
- component: {fileID: 5413073813833371569}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Renderer
|
m_Name: Renderer
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
|
@ -130,27 +136,6 @@ MeshRenderer:
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
--- !u!65 &5413073813833371569
|
|
||||||
BoxCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8719875779573125979}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
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|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Size: {x: 1, y: 1, z: 1}
|
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &8900154505411094545
|
--- !u!1 &8900154505411094545
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -191,6 +191,7 @@ GameObject:
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 211932911257965162}
|
- component: {fileID: 211932911257965162}
|
||||||
- component: {fileID: 2275692081304714191}
|
- component: {fileID: 2275692081304714191}
|
||||||
|
- component: {fileID: 4909686704432844395}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Drag
|
m_Name: Drag
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
|
@ -227,3 +228,24 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 559260dd461100049803a05bbf753809, type: 3}
|
m_Script: {fileID: 11500000, guid: 559260dd461100049803a05bbf753809, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
--- !u!65 &4909686704432844395
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4421881087734838212}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 0}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,7 @@ GameObject:
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 5667871460891510665}
|
- component: {fileID: 5667871460891510665}
|
||||||
- component: {fileID: 4771097554012037104}
|
- component: {fileID: 4771097554012037104}
|
||||||
|
- component: {fileID: -4438568451419830934}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Flick
|
m_Name: Flick
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
|
@ -46,6 +47,27 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 84fd520fd7d312d468a5dc68ece7113f, type: 3}
|
m_Script: {fileID: 11500000, guid: 84fd520fd7d312d468a5dc68ece7113f, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
--- !u!65 &-4438568451419830934
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1641763179358629554}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 0}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &3508245829482015591
|
--- !u!1 &3508245829482015591
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -94,6 +94,7 @@ GameObject:
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 7443082168914965180}
|
- component: {fileID: 7443082168914965180}
|
||||||
- component: {fileID: 4869839956365182491}
|
- component: {fileID: 4869839956365182491}
|
||||||
|
- component: {fileID: 715087861950065430}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Note
|
m_Name: Note
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
|
@ -130,6 +131,27 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: a2100bdbe3afed446ab147d3cf7c0508, type: 3}
|
m_Script: {fileID: 11500000, guid: a2100bdbe3afed446ab147d3cf7c0508, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
--- !u!65 &715087861950065430
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2366632135410690476}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 0}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &8241740096970702598
|
--- !u!1 &8241740096970702598
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -2,13 +2,26 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.VisualScripting.FullSerializer;
|
using Unity.VisualScripting.FullSerializer;
|
||||||
|
|
||||||
public enum ReferencePointLocation
|
public enum ReferencePointLocation : int
|
||||||
{
|
{
|
||||||
Near, Far, RightTop, RightBottom, LeftTop, LeftBottom
|
Near=0,
|
||||||
|
Far=1,
|
||||||
|
RightTop=2,
|
||||||
|
RightBottom=3,
|
||||||
|
LeftTop=4,
|
||||||
|
LeftBottom=5
|
||||||
}
|
}
|
||||||
public enum FlickDirection
|
public enum FlickDirection : int
|
||||||
{
|
{
|
||||||
Up, RightUp, Right, RightDown, Down, LeftDown, Left, LeftUp, Any
|
Up=0,
|
||||||
|
RightUp=1,
|
||||||
|
Right=2,
|
||||||
|
RightDown=3,
|
||||||
|
Down=4,
|
||||||
|
LeftDown=5,
|
||||||
|
Left=6,
|
||||||
|
LeftUp=7,
|
||||||
|
Any=8
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,12 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 当实现了该编辑器接口时,被射线击中之后将向主控传递自己的信息
|
||||||
|
/// </summary>
|
||||||
|
public interface IRaycastHittable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 该接口用于返回数据的引用,传入碰撞数据可以拓展更多操作
|
||||||
|
/// </summary>
|
||||||
|
RuntimeBaseNoteData OnHitByRay(RaycastHit hit);
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5837a79191ebf8440a4d9ecfbc93cc09
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -40,7 +40,7 @@ public enum JugdeLevel
|
||||||
/// 最后是物件的回收,当一个物件完成了所有的未尽事宜之后,就会自己返回对象池。
|
/// 最后是物件的回收,当一个物件完成了所有的未尽事宜之后,就会自己返回对象池。
|
||||||
/// </para>
|
/// </para>
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public abstract class BaseNote : MonoBehaviour
|
public abstract class BaseNote : MonoBehaviour,IRaycastHittable
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 用于存储自身在数据类的引用,用于检索,该字段仅在谱面编辑器中存在
|
/// 用于存储自身在数据类的引用,用于检索,该字段仅在谱面编辑器中存在
|
||||||
|
|
@ -77,6 +77,7 @@ public abstract class BaseNote : MonoBehaviour
|
||||||
/// 是否为装饰,勾选之后该物件将不会进入判定流程,它只在被实例化时决定
|
/// 是否为装饰,勾选之后该物件将不会进入判定流程,它只在被实例化时决定
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsDecorated { get; set; }
|
public bool IsDecorated { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 歌曲必要信息的容器,提供歌曲时间
|
/// 歌曲必要信息的容器,提供歌曲时间
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -171,4 +172,16 @@ public abstract class BaseNote : MonoBehaviour
|
||||||
{
|
{
|
||||||
//像判定区间,还有游戏难度,关卡属性,可以放在这里初始化
|
//像判定区间,还有游戏难度,关卡属性,可以放在这里初始化
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 返回一个自己的引用
|
||||||
|
/// </summary>
|
||||||
|
public RuntimeBaseNoteData OnHitByRay(RaycastHit hit)
|
||||||
|
{
|
||||||
|
// 打印自己的信息
|
||||||
|
Debug.Log($"物体 {gameObject.name} 被击中了!");
|
||||||
|
Debug.Log($"碰撞点: {hit.point}, 法线: {hit.normal}");
|
||||||
|
// 可以添加更多自定义信息
|
||||||
|
return SelfRef;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -35,5 +35,4 @@ public class NoteController : BaseNote
|
||||||
m_SpriteRenderer.color = A0; t = 0;
|
m_SpriteRenderer.color = A0; t = 0;
|
||||||
_BPMGroup = timing;
|
_BPMGroup = timing;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 728e1c27d2b776344a929db6834f5c85
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -26,6 +26,9 @@ public class DataFlowController : BaseNote
|
||||||
[SerializeField] private float _endTime;
|
[SerializeField] private float _endTime;
|
||||||
[SerializeField] private float _width;
|
[SerializeField] private float _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 这一个字段的封转有问题,它是通过
|
||||||
|
/// </summary>
|
||||||
public DataFlowUnit dataFlowUnitPrefab;
|
public DataFlowUnit dataFlowUnitPrefab;
|
||||||
Stack<DataFlowUnit> dataFlowUnitPool = new Stack<DataFlowUnit>();
|
Stack<DataFlowUnit> dataFlowUnitPool = new Stack<DataFlowUnit>();
|
||||||
void Awake()
|
void Awake()
|
||||||
|
|
@ -1,22 +1,22 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
public class DataFlowUnit : MonoBehaviour
|
public class DataFlowUnit : DataFlowController
|
||||||
{
|
{
|
||||||
protected Transform _transform;
|
//protected Transform _transform;
|
||||||
protected Transform _rendererTransform;
|
//protected Transform _rendererTransform;
|
||||||
protected Transform _anchorPointTransform;
|
//protected Transform _anchorPointTransform;
|
||||||
|
|
||||||
//首尾位置
|
//首尾位置
|
||||||
[SerializeField] private float _startPointXPos;
|
private float _UnitStartPointXPos;
|
||||||
[SerializeField] private float _startPointYPos;
|
private float _UnitStartPointYPos;
|
||||||
[SerializeField] private float _endPointXPos;
|
private float _UnitEndPointXPos;
|
||||||
[SerializeField] private float _endPointYPos;
|
private float _UnitEndPointYPos;
|
||||||
//起始时间
|
//起始时间
|
||||||
[SerializeField] private float _startTime;
|
private float _UnitStartTime;
|
||||||
[SerializeField] private float _endTime;
|
private float _UnitEndTime;
|
||||||
SongInformationContainer _songInformation;
|
//SongInformationContainer _songInformation;
|
||||||
BPMGroup _BPMGroup;
|
//BPMGroup _BPMGroup;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 现在时间与结束点时间的差值
|
/// 现在时间与结束点时间的差值
|
||||||
|
|
@ -25,11 +25,11 @@ public class DataFlowUnit : MonoBehaviour
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if(_endTime - _songInformation.SongCurrentTime >= 0)
|
if(_UnitEndTime - _songInformation.SongCurrentTime >= 0)
|
||||||
{
|
{
|
||||||
return _endTime - _songInformation.SongCurrentTime;
|
return _UnitEndTime - _songInformation.SongCurrentTime;
|
||||||
}
|
}
|
||||||
else return -(_endTime -_songInformation.SongCurrentTime);
|
else return -(_UnitEndTime -_songInformation.SongCurrentTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -37,7 +37,7 @@ public class DataFlowUnit : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private float timeInterval
|
private float timeInterval
|
||||||
{
|
{
|
||||||
get { return _endTime - _startTime; }
|
get { return _UnitEndTime - _UnitStartTime; }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -49,25 +49,25 @@ public class DataFlowUnit : MonoBehaviour
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
//目前时间处于两点中间,
|
//目前时间处于两点中间,
|
||||||
if (_songInformation.SongCurrentTime < _endTime && _songInformation.SongCurrentTime >= _startTime)
|
if (_songInformation.SongCurrentTime < _UnitEndTime && _songInformation.SongCurrentTime >= _UnitStartTime)
|
||||||
{
|
{
|
||||||
return new(
|
return new(
|
||||||
_endPointXPos - currentTimeInterval * (_endPointXPos - _startPointXPos) / timeInterval,
|
_UnitEndPointXPos - currentTimeInterval * (_UnitEndPointXPos - _UnitStartPointXPos) / timeInterval,
|
||||||
_endPointYPos - currentTimeInterval * (_endPointYPos - _startPointYPos) / timeInterval,
|
_UnitEndPointYPos - currentTimeInterval * (_UnitEndPointYPos - _UnitStartPointYPos) / timeInterval,
|
||||||
0
|
0
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
//最后应该与结束点重合
|
//最后应该与结束点重合
|
||||||
if (_songInformation.SongCurrentTime >= _endTime)
|
if (_songInformation.SongCurrentTime >= _UnitEndTime)
|
||||||
{
|
{
|
||||||
return _endPoint;
|
return _endPoint;
|
||||||
|
|
||||||
}
|
}
|
||||||
//在开始时间还大于现在时间的情况下
|
//在开始时间还大于现在时间的情况下
|
||||||
return new(
|
return new(
|
||||||
_startPointXPos,
|
_UnitStartPointXPos,
|
||||||
_startPointYPos,
|
_UnitStartPointYPos,
|
||||||
_BPMGroup.CurrentNoteSpeed * (_startTime - _songInformation.SongCurrentTime)
|
_BPMGroup.CurrentNoteSpeed * (_UnitStartTime - _songInformation.SongCurrentTime)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -76,9 +76,9 @@ public class DataFlowUnit : MonoBehaviour
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return new(
|
return new(
|
||||||
_endPointXPos,
|
_UnitEndPointXPos,
|
||||||
_endPointYPos,
|
_UnitEndPointYPos,
|
||||||
_BPMGroup.CurrentNoteSpeed * (_endTime - _songInformation.SongCurrentTime)
|
_BPMGroup.CurrentNoteSpeed * (_UnitEndTime - _songInformation.SongCurrentTime)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -139,7 +139,7 @@ public class DataFlowUnit : MonoBehaviour
|
||||||
new Vector2(0.0f, 1.0f),
|
new Vector2(0.0f, 1.0f),
|
||||||
};
|
};
|
||||||
private Vector3[] _vertex = new Vector3[24];
|
private Vector3[] _vertex = new Vector3[24];
|
||||||
private float _width = 0.4f;
|
private float _unitWidth = 0.4f;
|
||||||
#endregion
|
#endregion
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
|
@ -157,7 +157,7 @@ public class DataFlowUnit : MonoBehaviour
|
||||||
UpdateRenderer(_songInformation.SongCurrentTime);
|
UpdateRenderer(_songInformation.SongCurrentTime);
|
||||||
UpdateAnchorPoint(_songInformation.SongCurrentTime);
|
UpdateAnchorPoint(_songInformation.SongCurrentTime);
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.A)&& _songInformation.SongCurrentTime>=_startTime)
|
if (Input.GetKeyDown(KeyCode.A)&& _songInformation.SongCurrentTime>=_UnitStartTime)
|
||||||
{
|
{
|
||||||
Debug.Log(this.ToString());
|
Debug.Log(this.ToString());
|
||||||
}
|
}
|
||||||
|
|
@ -165,8 +165,8 @@ public class DataFlowUnit : MonoBehaviour
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return
|
return
|
||||||
$"¿ªÊ¼Ê±¼ä{_startTime}\n"+
|
$"¿ªÊ¼Ê±¼ä{_UnitStartTime}\n"+
|
||||||
$"½áÊøÊ±¼ä{_endTime}\n"+
|
$"½áÊøÊ±¼ä{_UnitEndTime}\n"+
|
||||||
$"目前开始点的位置{_startPoint}\n" +
|
$"目前开始点的位置{_startPoint}\n" +
|
||||||
$"目前结束点的位置{_endPoint}";
|
$"目前结束点的位置{_endPoint}";
|
||||||
}
|
}
|
||||||
|
|
@ -176,10 +176,10 @@ public class DataFlowUnit : MonoBehaviour
|
||||||
void UpdateRenderer(float currentTime)
|
void UpdateRenderer(float currentTime)
|
||||||
{
|
{
|
||||||
_rendererMeshFilter.mesh.Clear();
|
_rendererMeshFilter.mesh.Clear();
|
||||||
_rendererMeshFilter.mesh = MeshEditor.DrawMeshByCoordinates(_rendererMeshFilter.mesh, _vertex, _triangles, _uvs, _startPoint, _endPoint, _width);
|
_rendererMeshFilter.mesh = MeshEditor.DrawMeshByCoordinates(_rendererMeshFilter.mesh, _vertex, _triangles, _uvs, _startPoint, _endPoint, _unitWidth);
|
||||||
|
|
||||||
//处于不生成生成范围时,调整为关闭状态并且返回
|
//处于不生成生成范围时,调整为关闭状态并且返回
|
||||||
if (currentTime > _endTime)
|
if (currentTime > _UnitEndTime)
|
||||||
{
|
{
|
||||||
_rendererTransform.gameObject.SetActive(false);
|
_rendererTransform.gameObject.SetActive(false);
|
||||||
return;
|
return;
|
||||||
|
|
@ -195,7 +195,7 @@ public class DataFlowUnit : MonoBehaviour
|
||||||
_anchorPointTransform.position = new Vector3(_startPoint.x, _startPoint.y, 0);
|
_anchorPointTransform.position = new Vector3(_startPoint.x, _startPoint.y, 0);
|
||||||
|
|
||||||
//处于不生成生成范围时,调整为关闭状态并且返回
|
//处于不生成生成范围时,调整为关闭状态并且返回
|
||||||
if (currentTime < _startTime - _BPMGroup.InitializeOffset || currentTime > _endTime)
|
if (currentTime < _UnitStartTime - _BPMGroup.InitializeOffset || currentTime > _UnitEndTime)
|
||||||
{
|
{
|
||||||
_anchorPointTransform.gameObject.SetActive(false);
|
_anchorPointTransform.gameObject.SetActive(false);
|
||||||
return;
|
return;
|
||||||
|
|
@ -212,18 +212,18 @@ public class DataFlowUnit : MonoBehaviour
|
||||||
public void Init(Vector2 startPoint, Vector2 endPoint, float startTime, float endTime, float width, SongInformationContainer container, BPMGroup timing)
|
public void Init(Vector2 startPoint, Vector2 endPoint, float startTime, float endTime, float width, SongInformationContainer container, BPMGroup timing)
|
||||||
{
|
{
|
||||||
//赋值坐标
|
//赋值坐标
|
||||||
_startPointXPos = startPoint.x;
|
_UnitStartPointXPos = startPoint.x;
|
||||||
_startPointYPos = startPoint.y;
|
_UnitStartPointYPos = startPoint.y;
|
||||||
_endPointXPos = endPoint.x;
|
_UnitEndPointXPos = endPoint.x;
|
||||||
_endPointYPos = endPoint.y;
|
_UnitEndPointYPos = endPoint.y;
|
||||||
|
|
||||||
//给属性赋值
|
//给属性赋值
|
||||||
_width = width;
|
_unitWidth = width;
|
||||||
_songInformation = container;
|
_songInformation = container;
|
||||||
|
|
||||||
//获得时间
|
//获得时间
|
||||||
_startTime = startTime;
|
_UnitStartTime = startTime;
|
||||||
_endTime = endTime;
|
_UnitEndTime = endTime;
|
||||||
|
|
||||||
_anchorPointTransform.gameObject.SetActive(false);
|
_anchorPointTransform.gameObject.SetActive(false);
|
||||||
_BPMGroup = timing;
|
_BPMGroup = timing;
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1c4e21ed9acc7cc4cb07af8a7da30d90
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -69,6 +69,8 @@ public class MainMenuController : MonoBehaviour
|
||||||
//注册事件
|
//注册事件
|
||||||
OnTimeChange += _MainMenuView.TopPanel.ChangeTimeText;
|
OnTimeChange += _MainMenuView.TopPanel.ChangeTimeText;
|
||||||
OnTimeChange += ChangeProgressBar;
|
OnTimeChange += ChangeProgressBar;
|
||||||
|
|
||||||
|
OnCurrentDataUpdate += UpdateNoteDataWindow;
|
||||||
}
|
}
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
@ -220,7 +222,9 @@ public class MainMenuController : MonoBehaviour
|
||||||
//之后需要更改为事件系统
|
//之后需要更改为事件系统
|
||||||
if (Input.GetMouseButtonDown(0))//鼠标左键
|
if (Input.GetMouseButtonDown(0))//鼠标左键
|
||||||
{
|
{
|
||||||
|
//
|
||||||
OnLeftClickCreateNewNote(_preGeneratedObject);
|
OnLeftClickCreateNewNote(_preGeneratedObject);
|
||||||
|
CreateRay();
|
||||||
}
|
}
|
||||||
if (Input.GetMouseButtonDown(1))//鼠标右键
|
if (Input.GetMouseButtonDown(1))//鼠标右键
|
||||||
{
|
{
|
||||||
|
|
@ -255,7 +259,6 @@ public class MainMenuController : MonoBehaviour
|
||||||
ReadFile();
|
ReadFile();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#region 文件读写
|
#region 文件读写
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 文件写入操作
|
/// 文件写入操作
|
||||||
|
|
@ -421,7 +424,7 @@ public class MainMenuController : MonoBehaviour
|
||||||
{
|
{
|
||||||
ReferencePointLocation reference = ReferencePointLocation.Near;
|
ReferencePointLocation reference = ReferencePointLocation.Near;
|
||||||
float startTime = _MainMenuModel.SongCurrentTime;
|
float startTime = _MainMenuModel.SongCurrentTime;
|
||||||
float endTime=0;
|
float endTime = 0;
|
||||||
|
|
||||||
_MainMenuView.TopPanel.StatusBar.text = "当前位置时间信息已录入,请选择第二个位置,右键取消创建";
|
_MainMenuView.TopPanel.StatusBar.text = "当前位置时间信息已录入,请选择第二个位置,右键取消创建";
|
||||||
|
|
||||||
|
|
@ -454,7 +457,7 @@ public class MainMenuController : MonoBehaviour
|
||||||
while (!(Input.GetMouseButtonDown(0) && isReferenceSelected))
|
while (!(Input.GetMouseButtonDown(0) && isReferenceSelected))
|
||||||
{
|
{
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Alpha1)|| Input.GetKeyDown(KeyCode.Keypad1))
|
if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Keypad1))
|
||||||
{
|
{
|
||||||
reference = ReferencePointLocation.Near;
|
reference = ReferencePointLocation.Near;
|
||||||
isReferenceSelected = true;
|
isReferenceSelected = true;
|
||||||
|
|
@ -526,10 +529,10 @@ public class MainMenuController : MonoBehaviour
|
||||||
);
|
);
|
||||||
|
|
||||||
Go.SelfRef = selfRef;
|
Go.SelfRef = selfRef;
|
||||||
_MainMenuView.TopPanel.StatusBar.text = "开始位置:"+ mouseWorldPos.ToString()+" 时间:"+startTime+" 结束位置:"+ currentMousePos.ToString()+" 时间:"+ endTime;
|
_MainMenuView.TopPanel.StatusBar.text = "开始位置:" + mouseWorldPos.ToString() + " 时间:" + startTime + " 结束位置:" + currentMousePos.ToString() + " 时间:" + endTime;
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 点击左键时创建新的物件
|
/// 点击左键时创建新的物件,不是创造模式时不会创建
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void OnLeftClickCreateNewNote(BaseNote preGeneratedObject)
|
private void OnLeftClickCreateNewNote(BaseNote preGeneratedObject)
|
||||||
{
|
{
|
||||||
|
|
@ -610,7 +613,7 @@ public class MainMenuController : MonoBehaviour
|
||||||
GeneralOptionPanel.MouseGudies.onClick.AddListener(null);
|
GeneralOptionPanel.MouseGudies.onClick.AddListener(null);
|
||||||
GeneralOptionPanel.BuildingModel.onClick.AddListener(OpenBuildOptionPanel);
|
GeneralOptionPanel.BuildingModel.onClick.AddListener(OpenBuildOptionPanel);
|
||||||
GeneralOptionPanel.EditModel.onClick.AddListener(null);
|
GeneralOptionPanel.EditModel.onClick.AddListener(null);
|
||||||
GeneralOptionPanel.Output.onClick.AddListener(()=> WriteFile("Chart.json", _MainMenuModel.GetChartJson()));
|
GeneralOptionPanel.Output.onClick.AddListener(() => WriteFile("Chart.json", _MainMenuModel.GetChartJson()));
|
||||||
|
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
@ -711,4 +714,74 @@ public class MainMenuController : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
#region 选择物件展示数据功能
|
||||||
|
/*
|
||||||
|
* 窗口展示的流程如下
|
||||||
|
* 1.释放射线
|
||||||
|
* 2.记录击中的数据
|
||||||
|
* 3.当数据被更新的时候,通知视觉窗口展示数据
|
||||||
|
*/
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 当前展示在窗口中的数据
|
||||||
|
/// </summary>
|
||||||
|
private RuntimeBaseNoteData currentData = null;
|
||||||
|
public event Action<RuntimeBaseNoteData> OnCurrentDataUpdate;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创造一条射线,当射线击中可以被击中的对象时,将会获取它身上的运行时数据
|
||||||
|
/// </summary>
|
||||||
|
public void CreateRay()
|
||||||
|
{
|
||||||
|
// 获取鼠标位置并创建射线,并可视化射线(仅在Scene视图中可见)
|
||||||
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
|
Debug.DrawRay(ray.origin, ray.direction * 1000f, Color.cyan, 0.4f);
|
||||||
|
|
||||||
|
//这里是调试的代码
|
||||||
|
if (Physics.Raycast(ray, out var hit, 1000f))
|
||||||
|
{
|
||||||
|
Debug.DrawLine(ray.origin, hit.point, Color.green, 0.4f);
|
||||||
|
// 在碰撞点绘制一个小球
|
||||||
|
Debug.DrawRay(hit.point, hit.normal, Color.blue, 0.4f);
|
||||||
|
Debug.Log("击中了:"+hit.collider.gameObject.name);
|
||||||
|
//这里触发一下更新事件
|
||||||
|
OnCurrentDataUpdate?.Invoke(GetNoteDataByRay(hit));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 创造一条射线,当射线击中可以被击中的对象时,将会返回它身上的运行时数据,在没有击中物体时可能会返回Null
|
||||||
|
/// </summary>
|
||||||
|
public RuntimeBaseNoteData GetNoteDataByRay(RaycastHit hit)
|
||||||
|
{
|
||||||
|
RuntimeBaseNoteData data = null;
|
||||||
|
|
||||||
|
//获取接口组件
|
||||||
|
IRaycastHittable hittable = hit.collider.GetComponent<IRaycastHittable>();
|
||||||
|
if (hittable != null)
|
||||||
|
{
|
||||||
|
//这里就拿到了目标物体的数据
|
||||||
|
data = hittable.OnHitByRay(hit);
|
||||||
|
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 比对新旧数据,当发现当前C层的展示数据变更时,通知视觉层展示新的数据
|
||||||
|
/// </summary>
|
||||||
|
public void UpdateNoteDataWindow(RuntimeBaseNoteData data)
|
||||||
|
{
|
||||||
|
if(data!= currentData)
|
||||||
|
{
|
||||||
|
Debug.Log("已经替换了目前的数据");
|
||||||
|
currentData = data;
|
||||||
|
_MainMenuView.NoteEditWindows.UpdateWindowData(currentData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
#region 监听物件编辑事件
|
||||||
|
//储存当前查找到的数据引用,之后将作为查找的依据
|
||||||
|
//使用当前的数据更新属性面板(属性面板自己也要开放一个接口用于快速返回与更新数据)
|
||||||
|
//当属性面板里面的数据发生修改时,用预先存储的数据去查找
|
||||||
|
//修改好数据之后,用新数据更新预先存储的数据,将成为新的查找依据
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
@ -7,21 +7,27 @@ public class MainMenuView : MonoBehaviour
|
||||||
public Transform _Transform;
|
public Transform _Transform;
|
||||||
public Dictionary<FlickDirection, Sprite> FlickSpritePairs { get; } = new Dictionary<FlickDirection, Sprite>();
|
public Dictionary<FlickDirection, Sprite> FlickSpritePairs { get; } = new Dictionary<FlickDirection, Sprite>();
|
||||||
public NotePoolManager NotePool { get; private set; } = new NotePoolManager();
|
public NotePoolManager NotePool { get; private set; } = new NotePoolManager();
|
||||||
|
|
||||||
//主界面UI的引用
|
//主界面UI的引用
|
||||||
public TopPanelView TopPanel { get; private set; }
|
public TopPanelView TopPanel { get; private set; }
|
||||||
public LeftPanelView LeftPanel { get; private set; }
|
public LeftPanelView LeftPanel { get; private set; }
|
||||||
public ProgressBarView ProgressBar { get; private set; }
|
public ProgressBarView ProgressBar { get; private set; }
|
||||||
|
public NoteEditWindowsView NoteEditWindows { get; private set; }
|
||||||
|
|
||||||
//可游玩物体的预制件引用
|
//可游玩物体的预制件引用
|
||||||
public NoteController NotePrefab { get; private set; }
|
public NoteController NotePrefab { get; private set; }
|
||||||
public DragController DragPrefab { get; private set; }
|
public DragController DragPrefab { get; private set; }
|
||||||
public FlickController FlickPrefab { get; private set; }
|
public FlickController FlickPrefab { get; private set; }
|
||||||
public DataFlowController DataFlowPrefab { get; private set; }
|
public DataFlowController DataFlowPrefab { get; private set; }
|
||||||
public LandMineController LandMinePrefab { get; private set; }
|
public LandMineController LandMinePrefab { get; private set; }
|
||||||
|
|
||||||
//装饰物件的预制件引用
|
//装饰物件的预制件引用
|
||||||
public BeatLinesController BeatLinesPrefab { get; private set; }
|
public BeatLinesController BeatLinesPrefab { get; private set; }
|
||||||
|
|
||||||
//右键窗口的预制件引用
|
//右键窗口的预制件引用
|
||||||
public GeneralOptionPanelController GeneralOptionPanel { get; private set; }
|
public GeneralOptionPanelController GeneralOptionPanel { get; private set; }
|
||||||
public BuildingOptionPanelController BuildingOptionPanel { get; private set; }
|
public BuildingOptionPanelController BuildingOptionPanel { get; private set; }
|
||||||
|
|
||||||
//主界面引导物体的引用
|
//主界面引导物体的引用
|
||||||
public SelectView MainMenuSelectView { get; private set; }
|
public SelectView MainMenuSelectView { get; private set; }
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
|
@ -44,6 +50,7 @@ public class MainMenuView : MonoBehaviour
|
||||||
TopPanel = _Transform.Find("TopPanel").GetComponent<TopPanelView>();
|
TopPanel = _Transform.Find("TopPanel").GetComponent<TopPanelView>();
|
||||||
LeftPanel = _Transform.Find("LeftPanel").GetComponent<LeftPanelView>();
|
LeftPanel = _Transform.Find("LeftPanel").GetComponent<LeftPanelView>();
|
||||||
ProgressBar =_Transform.Find("ProgressBar").GetComponent<ProgressBarView>();
|
ProgressBar =_Transform.Find("ProgressBar").GetComponent<ProgressBarView>();
|
||||||
|
NoteEditWindows = _Transform.Find("NoteEditPanel/NoteEditWindow").GetComponent<NoteEditWindowsView>();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 用于加载所有可游玩物件的视觉物件
|
/// 用于加载所有可游玩物件的视觉物件
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f51cfd657317de8409b96680a968137a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,14 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 整个主界面编辑器的控制面板,之后将会把各种窗口操作集成到这个控制器中
|
||||||
|
/// </summary>
|
||||||
|
public class NoteEditPanelController : MonoBehaviour
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* 这个控制负责接受主控制层的调用,输出,并把这些数据传送到下级数据层
|
||||||
|
* 当下级控制层处理请求的时候,接受处理结果并传递给游戏主控
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: da3e10d63716a1b4996bdfe2f6c4242a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NoteEditPanelModel : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 44fe44f1fcbc7054ca35a106b65498ee
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NoteEditPanelView : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 166fb31b08dc6374493039c5898ab5a6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,142 @@
|
||||||
|
using Ookii.Dialogs;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 所有的视图管理器
|
||||||
|
/// </summary>
|
||||||
|
public class NoteEditWindowsView : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 自身变换组件
|
||||||
|
/// </summary>
|
||||||
|
public Transform _Transform { get; private set; }
|
||||||
|
public TextMeshProUGUI Title { get; private set; }
|
||||||
|
|
||||||
|
public TMP_InputField Start_x { get; private set; }
|
||||||
|
public TMP_InputField Start_y { get; private set; }
|
||||||
|
public TMP_InputField TargetTime { get; private set; }
|
||||||
|
|
||||||
|
public TMP_InputField End_x { get; private set; }
|
||||||
|
public TMP_InputField End_y { get; private set; }
|
||||||
|
public TMP_InputField EndTime { get; private set; }
|
||||||
|
|
||||||
|
public TMP_InputField GroupNum { get; private set; }
|
||||||
|
|
||||||
|
public TMP_Dropdown Type { get; private set; }
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_Transform = gameObject.GetComponent<Transform>();
|
||||||
|
Title = _Transform.Find("Title").GetComponent<TextMeshProUGUI>();
|
||||||
|
|
||||||
|
Start_x = _Transform.Find("X_InputField").GetComponent<TMP_InputField>();
|
||||||
|
Start_y = _Transform.Find("Y_InputField").GetComponent<TMP_InputField>();
|
||||||
|
TargetTime = _Transform.Find("TargetTimeTitle_InputField").GetComponent<TMP_InputField>();
|
||||||
|
|
||||||
|
End_x = _Transform.Find("EndX_InputField").GetComponent<TMP_InputField>();
|
||||||
|
End_y = _Transform.Find("EndY_InputField").GetComponent<TMP_InputField>();
|
||||||
|
EndTime = _Transform.Find("EndTime_InputField").GetComponent<TMP_InputField>();
|
||||||
|
|
||||||
|
GroupNum = _Transform.Find("GroupNum_InputField").GetComponent<TMP_InputField>();
|
||||||
|
|
||||||
|
Type = _Transform.Find("TypeDropdown").GetComponent<TMP_Dropdown>();
|
||||||
|
}
|
||||||
|
//这里将声明一个事件,叫做被编辑事件,当这里的数据发生更改时,这个视觉系统将触发这个事件
|
||||||
|
//此时主控会通过预先预先留好的接口获取数据
|
||||||
|
//那之后,这些数据将会更新主数据库
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 该接口用于更新窗口中的数据,识别传入的数据类型,并且更新为对应的模样
|
||||||
|
/// </summary>
|
||||||
|
public void UpdateWindowData(RuntimeBaseNoteData data)
|
||||||
|
{
|
||||||
|
Debug.Log("窗口编辑器中显示数据的类型为:"+data.GetType());
|
||||||
|
switch (data)
|
||||||
|
{
|
||||||
|
case RuntimeNoteData:
|
||||||
|
{
|
||||||
|
初始化窗口();
|
||||||
|
Title.text = "Tap";
|
||||||
|
Start_x.text=data.xPos.ToString();
|
||||||
|
Start_y.text=data.yPos.ToString();
|
||||||
|
TargetTime.text=data.targetTime.ToString();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RuntimeDragData:
|
||||||
|
{
|
||||||
|
初始化窗口();
|
||||||
|
Title.text = "Drag";
|
||||||
|
Start_x.text = data.xPos.ToString();
|
||||||
|
Start_y.text = data.yPos.ToString();
|
||||||
|
TargetTime.text = data.targetTime.ToString();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RuntimeFlickData:
|
||||||
|
{
|
||||||
|
var flickData = data as RuntimeFlickData;
|
||||||
|
初始化窗口();
|
||||||
|
Title.text = "Flick";
|
||||||
|
Start_x.text = data.xPos.ToString();
|
||||||
|
Start_y.text = data.yPos.ToString();
|
||||||
|
TargetTime.text = data.targetTime.ToString();
|
||||||
|
|
||||||
|
//遍历枚举的方法
|
||||||
|
var flickDirection = Enum.GetValues(typeof(FlickDirection));
|
||||||
|
foreach (var item in flickDirection)
|
||||||
|
{
|
||||||
|
Type.options.Add(new TMP_Dropdown.OptionData(item.ToString()));
|
||||||
|
}
|
||||||
|
Type.SetValueWithoutNotify((int)flickData.direction);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RuntimeSnakeData:
|
||||||
|
{
|
||||||
|
var slider = data as RuntimeSnakeData;
|
||||||
|
初始化窗口();
|
||||||
|
Title.text = "Slider";
|
||||||
|
Start_x.text = data.xPos.ToString();
|
||||||
|
Start_y.text = data.yPos.ToString();
|
||||||
|
TargetTime.text = data.targetTime.ToString();
|
||||||
|
|
||||||
|
End_x.text = slider.endXPos.ToString();
|
||||||
|
End_y.text = slider.endYPos.ToString();
|
||||||
|
EndTime.text = slider.endTime.ToString();
|
||||||
|
|
||||||
|
//遍历枚举的方法
|
||||||
|
var referencePointLocation = Enum.GetValues(typeof(ReferencePointLocation));
|
||||||
|
foreach (var item in referencePointLocation)
|
||||||
|
{
|
||||||
|
Type.options.Add(new TMP_Dropdown.OptionData(item.ToString()));
|
||||||
|
}
|
||||||
|
Type.SetValueWithoutNotify((int)slider.referencePoint);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void 初始化窗口()
|
||||||
|
{
|
||||||
|
Title.text = "null";
|
||||||
|
Start_x.text="null";
|
||||||
|
Start_y.text= "null";
|
||||||
|
TargetTime.text = "null";
|
||||||
|
End_x.text = "null";
|
||||||
|
End_y.text = "null";
|
||||||
|
EndTime.text = "null";
|
||||||
|
GroupNum.text = "null";
|
||||||
|
|
||||||
|
Type.ClearOptions();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
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|
assetBundleVariant:
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|
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|
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|
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|
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assetBundleVariant:
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|
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|
||||||
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|
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assetBundleName:
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|
assetBundleVariant:
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
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