|  | @ -0,0 +1,76 @@ | |||
| # Unity3D generated files and folders | ||||
| [Ll]ibrary/ | ||||
| [Tt]emp/ | ||||
| [Oo]bj/ | ||||
| [Bb]uild/ | ||||
| [Bb]uilds/ | ||||
| [Ll]ogs/ | ||||
| [Uu]serSettings/ | ||||
| [Mm]emoryCaptures/ | ||||
| /ignore.conf | ||||
| *.private | ||||
| *.private.meta | ||||
| ^*.private.[0-9]+$ | ||||
| ^*.private.[0-9]+.meta$ | ||||
| .collabignore | ||||
| **/Assets/AddressableAssetsData/*/*.bin* | ||||
| **/assets/addressableassetsdata/*/*.bin* | ||||
| **/Assets/StreamingAssets/aa.meta | ||||
| **/assets/streamingassets/*/aa/* | ||||
| 
 | ||||
| # Unity3D generated PlasticSCM flies | ||||
| /Assets/Plugins/PlasticSCM* | ||||
| /assets/plugins/PlasticSCM* | ||||
| 
 | ||||
| # Asset store tools plugin | ||||
| [Aa]ssets/AssetStoreTools* | ||||
| **/assets/assetstoretools | ||||
| 
 | ||||
| # Visual Studio cache directory | ||||
| .vs/ | ||||
| 
 | ||||
| # JetBrain cache directory | ||||
| .idea/ | ||||
| 
 | ||||
| # Gradle cache directory | ||||
| .gradle/ | ||||
| 
 | ||||
| # Autogenerated VS/MD/Consulo solution and project files | ||||
| ExportedObj/ | ||||
| .consulo/ | ||||
| *.csproj | ||||
| *.unityproj | ||||
| *.sln | ||||
| *.suo | ||||
| *.tmp | ||||
| *.user | ||||
| *.userprefs | ||||
| *.pidb | ||||
| *.booproj | ||||
| *.svd | ||||
| *.pdb | ||||
| *.mdb | ||||
| *.opendb | ||||
| *.VC.db | ||||
| 
 | ||||
| # Unity3D generated meta files | ||||
| *.pidb.meta | ||||
| *.pdb.meta | ||||
| *.mdb.meta | ||||
| 
 | ||||
| # Unity3D generated file on crash reports | ||||
| sysinfo.txt | ||||
| 
 | ||||
| # Builds | ||||
| *.apk | ||||
| *.unitypackage | ||||
| 
 | ||||
| # Crashlytics generated file | ||||
| crashlytics-build.properties | ||||
| 
 | ||||
| # Mac files | ||||
| .DS_Store* | ||||
| 
 | ||||
| # Windows files | ||||
| Thumbs.db | ||||
| Desktop.ini | ||||
|  | @ -0,0 +1,5 @@ | |||
| { | ||||
|     "recommendations": [ | ||||
|       "visualstudiotoolsforunity.vstuc" | ||||
|     ] | ||||
| } | ||||
|  | @ -0,0 +1,10 @@ | |||
| { | ||||
|     "version": "0.2.0", | ||||
|     "configurations": [ | ||||
|         { | ||||
|             "name": "Attach to Unity", | ||||
|             "type": "vstuc", | ||||
|             "request": "attach" | ||||
|         } | ||||
|      ] | ||||
| } | ||||
|  | @ -0,0 +1,55 @@ | |||
| { | ||||
|     "files.exclude": { | ||||
|         "**/.DS_Store": true, | ||||
|         "**/.git": true, | ||||
|         "**/.gitmodules": true, | ||||
|         "**/*.booproj": true, | ||||
|         "**/*.pidb": true, | ||||
|         "**/*.suo": true, | ||||
|         "**/*.user": true, | ||||
|         "**/*.userprefs": true, | ||||
|         "**/*.unityproj": true, | ||||
|         "**/*.dll": true, | ||||
|         "**/*.exe": true, | ||||
|         "**/*.pdf": true, | ||||
|         "**/*.mid": true, | ||||
|         "**/*.midi": true, | ||||
|         "**/*.wav": true, | ||||
|         "**/*.gif": true, | ||||
|         "**/*.ico": true, | ||||
|         "**/*.jpg": true, | ||||
|         "**/*.jpeg": true, | ||||
|         "**/*.png": true, | ||||
|         "**/*.psd": true, | ||||
|         "**/*.tga": true, | ||||
|         "**/*.tif": true, | ||||
|         "**/*.tiff": true, | ||||
|         "**/*.3ds": true, | ||||
|         "**/*.3DS": true, | ||||
|         "**/*.fbx": true, | ||||
|         "**/*.FBX": true, | ||||
|         "**/*.lxo": true, | ||||
|         "**/*.LXO": true, | ||||
|         "**/*.ma": true, | ||||
|         "**/*.MA": true, | ||||
|         "**/*.obj": true, | ||||
|         "**/*.OBJ": true, | ||||
|         "**/*.asset": true, | ||||
|         "**/*.cubemap": true, | ||||
|         "**/*.flare": true, | ||||
|         "**/*.mat": true, | ||||
|         "**/*.meta": true, | ||||
|         "**/*.prefab": true, | ||||
|         "**/*.unity": true, | ||||
|         "build/": true, | ||||
|         "Build/": true, | ||||
|         "Library/": true, | ||||
|         "library/": true, | ||||
|         "obj/": true, | ||||
|         "Obj/": true, | ||||
|         "ProjectSettings/": true, | ||||
|         "temp/": true, | ||||
|         "Temp/": true | ||||
|     }, | ||||
|     "dotnet.defaultSolution": "Hartouk Chart Editor.sln" | ||||
| } | ||||
|  | @ -0,0 +1,6 @@ | |||
| { | ||||
|   "version": "1.0", | ||||
|   "components": [ | ||||
|     "Microsoft.VisualStudio.Workload.ManagedGame" | ||||
|   ] | ||||
| } | ||||
|  | @ -0,0 +1,8 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: 383ede39a43b22f449e672aad76996a8 | ||||
| folderAsset: yes | ||||
| DefaultImporter: | ||||
|   externalObjects: {} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
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| guid: 7841216dea770ec4e9c2be8bbecf8861 | ||||
| NativeFormatImporter: | ||||
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|   mainObjectFileID: 11400000 | ||||
|   userData:  | ||||
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| TrueTypeFontImporter: | ||||
|   externalObjects: {} | ||||
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|   fontSize: 16 | ||||
|   forceTextureCase: -2 | ||||
|   characterSpacing: 0 | ||||
|   characterPadding: 1 | ||||
|   includeFontData: 1 | ||||
|   fontNames: | ||||
|   - LXGW WenKai | ||||
|   fallbackFontReferences: [] | ||||
|   customCharacters:  | ||||
|   fontRenderingMode: 0 | ||||
|   ascentCalculationMode: 1 | ||||
|   useLegacyBoundsCalculation: 0 | ||||
|   shouldRoundAdvanceValue: 1 | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
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| fileFormatVersion: 2 | ||||
| guid: 9ed8bb7ee31133848bd6fc264a4b2cd5 | ||||
| folderAsset: yes | ||||
| DefaultImporter: | ||||
|   externalObjects: {} | ||||
|   userData:  | ||||
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|   m_Shader: {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} | ||||
|   m_Parent: {fileID: 0} | ||||
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|   m_InvalidKeywords: [] | ||||
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|   m_CustomRenderQueue: -1 | ||||
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|   disabledShaderPasses: [] | ||||
|   m_LockedProperties:  | ||||
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|     - _BumpScale: 1 | ||||
|     - _ColorMask: 15 | ||||
|     - _Cutoff: 0.5 | ||||
|     - _DetailNormalMapScale: 1 | ||||
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|     - _GlossMapScale: 1 | ||||
|     - _Glossiness: 0.5 | ||||
|     - _GlossyReflections: 1 | ||||
|     - _Metallic: 0 | ||||
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|     - _OcclusionStrength: 1 | ||||
|     - _Parallax: 0.02 | ||||
|     - _SmoothnessTextureChannel: 0 | ||||
|     - _SpecularHighlights: 1 | ||||
|     - _SrcBlend: 1 | ||||
|     - _Stencil: 0 | ||||
|     - _StencilComp: 8 | ||||
|     - _StencilOp: 0 | ||||
|     - _StencilReadMask: 255 | ||||
|     - _StencilWriteMask: 255 | ||||
|     - _UVSec: 0 | ||||
|     - _UseUIAlphaClip: 0 | ||||
|     - _ZWrite: 1 | ||||
|     m_Colors: | ||||
|     - _Color: {r: 0.49803925, g: 0.83921576, b: 0.9882353, a: 0.5372549} | ||||
|     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} | ||||
|   m_BuildTextureStacks: [] | ||||
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|   m_Shader: {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} | ||||
|   m_Parent: {fileID: 0} | ||||
|   m_ModifiedSerializedProperties: 0 | ||||
|   m_ValidKeywords: [] | ||||
|   m_InvalidKeywords: [] | ||||
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|         m_Scale: {x: 1, y: 1} | ||||
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|     - _ColorMask: 15 | ||||
|     - _Cutoff: 0.5 | ||||
|     - _DetailNormalMapScale: 1 | ||||
|     - _DstBlend: 0 | ||||
|     - _GlossMapScale: 1 | ||||
|     - _Glossiness: 0.5 | ||||
|     - _GlossyReflections: 1 | ||||
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|     - _OcclusionStrength: 1 | ||||
|     - _Parallax: 0.02 | ||||
|     - _SmoothnessTextureChannel: 0 | ||||
|     - _SpecularHighlights: 1 | ||||
|     - _SrcBlend: 1 | ||||
|     - _Stencil: 0 | ||||
|     - _StencilComp: 8 | ||||
|     - _StencilOp: 0 | ||||
|     - _StencilReadMask: 255 | ||||
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|     - _UseUIAlphaClip: 0 | ||||
|     - _ZWrite: 1 | ||||
|     m_Colors: | ||||
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| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
| 
 | ||||
| public class AudioWaveFormVisualization : MonoBehaviour | ||||
| { | ||||
|     /// <summary> | ||||
|     /// 传入一个AudioClip 会将AudioClip上挂载的音频文件生成频谱到一张Texture2D上 | ||||
|     /// </summary> | ||||
|     /// <param name="_clip">传入的音频</param> | ||||
|     /// <returns>一张贴图</returns> | ||||
|     public static Texture2D BakeAudioWaveform(AudioClip _clip) | ||||
|     { | ||||
|         int resolution = 20;	// 控制生成波浪线的高度 | ||||
|         int width = 1920;		// 这个是最后生成的Texture2D图片的宽度 | ||||
|         int height = 200;       // 这个是最后生成的Texture2D图片的高度 | ||||
| 
 | ||||
|         resolution = _clip.frequency / resolution; | ||||
| 
 | ||||
|         float[] samples = new float[_clip.samples * _clip.channels]; | ||||
|         _clip.GetData(samples, 0); | ||||
| 
 | ||||
|         float[] waveForm = new float[(samples.Length / resolution)]; | ||||
|         print("绘制采样的个数为:"+waveForm.Length); | ||||
| 
 | ||||
|         float min = 0; | ||||
|         float max = 0; | ||||
|         bool inited = false; | ||||
| 
 | ||||
|         //对每一个采样 | ||||
|         for (int i = 0; i < waveForm.Length; i++) | ||||
|         { | ||||
|             waveForm[i] = 0; | ||||
| 
 | ||||
|             for (int j = 0; j < resolution; j++) | ||||
|             { | ||||
|                 waveForm[i] += Mathf.Abs(samples[(i * resolution) + j]); | ||||
|             } | ||||
| 
 | ||||
|             if (!inited) | ||||
|             { | ||||
|                 min = waveForm[i]; | ||||
|                 max = waveForm[i]; | ||||
|                 inited = true; | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 if (waveForm[i] < min) | ||||
|                 { | ||||
|                     min = waveForm[i]; | ||||
|                 } | ||||
| 
 | ||||
|                 if (waveForm[i] > max) | ||||
|                 { | ||||
|                     max = waveForm[i]; | ||||
|                 } | ||||
|             } | ||||
|             //waveForm[i] /= resolution; | ||||
|         } | ||||
| 
 | ||||
|         //这里是不同的颜色 | ||||
|         Color backgroundColor = new Color(0.5f,0.5f,0.5f,0f); | ||||
|         Color waveformColor = Color.white; | ||||
|         Color[] blank = new Color[width * height]; | ||||
|         Texture2D texture = new Texture2D(width, height); | ||||
| 
 | ||||
|         for (int i = 0; i < blank.Length; ++i) | ||||
|         { | ||||
|             blank[i] = backgroundColor; | ||||
|         } | ||||
| 
 | ||||
|         texture.SetPixels(blank, 0); | ||||
| 
 | ||||
|         float xScale = (float)width / (float)waveForm.Length;//确定每一个横向采样的宽度 | ||||
| 
 | ||||
|         int tMid = (int)(height / 2.0f); | ||||
|         float yScale = 1; | ||||
| 
 | ||||
|         if (max > tMid) | ||||
|         { | ||||
|             yScale = tMid / max; | ||||
|         } | ||||
| 
 | ||||
|         for (int i = 0; i < waveForm.Length; ++i) | ||||
|         { | ||||
|             int x = (int)(i * xScale); | ||||
|             int yOffset = (int)(waveForm[i] * yScale); | ||||
|             int startY = tMid - yOffset; | ||||
|             int endY = tMid + yOffset; | ||||
| 
 | ||||
|             for (int y = startY; y <= endY; ++y) | ||||
|             { | ||||
|                 texture.SetPixel(x, y, waveformColor); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         texture.Apply(); | ||||
|         return texture; | ||||
|     } | ||||
| } | ||||
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