|
|
@ -0,0 +1,76 @@
|
|||
# Unity3D generated files and folders
|
||||
[Ll]ibrary/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
[Uu]serSettings/
|
||||
[Mm]emoryCaptures/
|
||||
/ignore.conf
|
||||
*.private
|
||||
*.private.meta
|
||||
^*.private.[0-9]+$
|
||||
^*.private.[0-9]+.meta$
|
||||
.collabignore
|
||||
**/Assets/AddressableAssetsData/*/*.bin*
|
||||
**/assets/addressableassetsdata/*/*.bin*
|
||||
**/Assets/StreamingAssets/aa.meta
|
||||
**/assets/streamingassets/*/aa/*
|
||||
|
||||
# Unity3D generated PlasticSCM flies
|
||||
/Assets/Plugins/PlasticSCM*
|
||||
/assets/plugins/PlasticSCM*
|
||||
|
||||
# Asset store tools plugin
|
||||
[Aa]ssets/AssetStoreTools*
|
||||
**/assets/assetstoretools
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
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||||
|
||||
# JetBrain cache directory
|
||||
.idea/
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||||
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||||
# Gradle cache directory
|
||||
.gradle/
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||||
|
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# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
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*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
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*.mdb
|
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*.opendb
|
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*.VC.db
|
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|
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# Unity3D generated meta files
|
||||
*.pidb.meta
|
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*.pdb.meta
|
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*.mdb.meta
|
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|
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# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
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*.unitypackage
|
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|
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# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Mac files
|
||||
.DS_Store*
|
||||
|
||||
# Windows files
|
||||
Thumbs.db
|
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Desktop.ini
|
||||
|
|
@ -0,0 +1,5 @@
|
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{
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"recommendations": [
|
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|
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]
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}
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|
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@ -0,0 +1,10 @@
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{
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"version": "0.2.0",
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"configurations": [
|
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{
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"name": "Attach to Unity",
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"type": "vstuc",
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"request": "attach"
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}
|
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]
|
||||
}
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
{
|
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"files.exclude": {
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"**/.DS_Store": true,
|
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"**/.git": true,
|
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"**/.gitmodules": true,
|
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"**/*.booproj": true,
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||||
"**/*.pidb": true,
|
||||
"**/*.suo": true,
|
||||
"**/*.user": true,
|
||||
"**/*.userprefs": true,
|
||||
"**/*.unityproj": true,
|
||||
"**/*.dll": true,
|
||||
"**/*.exe": true,
|
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"**/*.pdf": true,
|
||||
"**/*.mid": true,
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||||
"**/*.midi": true,
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||||
"**/*.wav": true,
|
||||
"**/*.gif": true,
|
||||
"**/*.ico": true,
|
||||
"**/*.jpg": true,
|
||||
"**/*.jpeg": true,
|
||||
"**/*.png": true,
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"**/*.psd": true,
|
||||
"**/*.tga": true,
|
||||
"**/*.tif": true,
|
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"**/*.tiff": true,
|
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"**/*.3ds": true,
|
||||
"**/*.3DS": true,
|
||||
"**/*.fbx": true,
|
||||
"**/*.FBX": true,
|
||||
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|
||||
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|
||||
"**/*.ma": true,
|
||||
"**/*.MA": true,
|
||||
"**/*.obj": true,
|
||||
"**/*.OBJ": true,
|
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"**/*.asset": true,
|
||||
"**/*.cubemap": true,
|
||||
"**/*.flare": true,
|
||||
"**/*.mat": true,
|
||||
"**/*.meta": true,
|
||||
"**/*.prefab": true,
|
||||
"**/*.unity": true,
|
||||
"build/": true,
|
||||
"Build/": true,
|
||||
"Library/": true,
|
||||
"library/": true,
|
||||
"obj/": true,
|
||||
"Obj/": true,
|
||||
"ProjectSettings/": true,
|
||||
"temp/": true,
|
||||
"Temp/": true
|
||||
},
|
||||
"dotnet.defaultSolution": "Hartouk Chart Editor.sln"
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
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|
||||
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|
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@ -0,0 +1,99 @@
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using UnityEngine;
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using UnityEngine.UI;
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public class AudioWaveFormVisualization : MonoBehaviour
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{
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/// <summary>
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/// 传入一个AudioClip 会将AudioClip上挂载的音频文件生成频谱到一张Texture2D上
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/// </summary>
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/// <param name="_clip">传入的音频</param>
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/// <returns>一张贴图</returns>
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public static Texture2D BakeAudioWaveform(AudioClip _clip)
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{
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int resolution = 20; // 控制生成波浪线的高度
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int width = 1920; // 这个是最后生成的Texture2D图片的宽度
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int height = 200; // 这个是最后生成的Texture2D图片的高度
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resolution = _clip.frequency / resolution;
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float[] samples = new float[_clip.samples * _clip.channels];
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_clip.GetData(samples, 0);
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float[] waveForm = new float[(samples.Length / resolution)];
|
||||
print("绘制采样的个数为:"+waveForm.Length);
|
||||
|
||||
float min = 0;
|
||||
float max = 0;
|
||||
bool inited = false;
|
||||
|
||||
//对每一个采样
|
||||
for (int i = 0; i < waveForm.Length; i++)
|
||||
{
|
||||
waveForm[i] = 0;
|
||||
|
||||
for (int j = 0; j < resolution; j++)
|
||||
{
|
||||
waveForm[i] += Mathf.Abs(samples[(i * resolution) + j]);
|
||||
}
|
||||
|
||||
if (!inited)
|
||||
{
|
||||
min = waveForm[i];
|
||||
max = waveForm[i];
|
||||
inited = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (waveForm[i] < min)
|
||||
{
|
||||
min = waveForm[i];
|
||||
}
|
||||
|
||||
if (waveForm[i] > max)
|
||||
{
|
||||
max = waveForm[i];
|
||||
}
|
||||
}
|
||||
//waveForm[i] /= resolution;
|
||||
}
|
||||
|
||||
//这里是不同的颜色
|
||||
Color backgroundColor = new Color(0.5f,0.5f,0.5f,0f);
|
||||
Color waveformColor = Color.white;
|
||||
Color[] blank = new Color[width * height];
|
||||
Texture2D texture = new Texture2D(width, height);
|
||||
|
||||
for (int i = 0; i < blank.Length; ++i)
|
||||
{
|
||||
blank[i] = backgroundColor;
|
||||
}
|
||||
|
||||
texture.SetPixels(blank, 0);
|
||||
|
||||
float xScale = (float)width / (float)waveForm.Length;//确定每一个横向采样的宽度
|
||||
|
||||
int tMid = (int)(height / 2.0f);
|
||||
float yScale = 1;
|
||||
|
||||
if (max > tMid)
|
||||
{
|
||||
yScale = tMid / max;
|
||||
}
|
||||
|
||||
for (int i = 0; i < waveForm.Length; ++i)
|
||||
{
|
||||
int x = (int)(i * xScale);
|
||||
int yOffset = (int)(waveForm[i] * yScale);
|
||||
int startY = tMid - yOffset;
|
||||
int endY = tMid + yOffset;
|
||||
|
||||
for (int y = startY; y <= endY; ++y)
|
||||
{
|
||||
texture.SetPixel(x, y, waveformColor);
|
||||
}
|
||||
}
|
||||
|
||||
texture.Apply();
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e114c411388e8984f81650b3985db8e1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||