using System.Collections.Generic; using UnityEngine; public class NoteController : BaseNote { private SpriteRenderer m_SpriteRenderer; void Awake() { _transform = gameObject.GetComponent(); _anchorPointTransform = _transform.Find("NoteAnchorPoint").GetComponent(); _rendererTransform = _transform.Find("NoteRenderer").GetComponent(); //获取自身渲染器组件 m_SpriteRenderer = _anchorPointTransform.GetComponent(); } void Update() { UpdateRenderer(_songInformation.SongCurrentTime, _BPMGroup.CurrentNoteSpeed); UpdateAnchorPoint(_songInformation.SongCurrentTime, _BPMGroup.CurrentNoteSpeed, _BPMGroup.Beat); } private Color A0 = new Color(255, 255, 255, 0); private Color A255 = new Color(255, 255, 255, 255); //用于控制物体颜色的参数t private float t = 0; /// /// 用于被外部实例化的公开方法 /// public void Init(Vector3 pos, float noteTime, SongInformationContainer container, BPMGroup timing) { //重置击中状态 IsValid = false; Vector3 ViewPos = new Vector3(pos.x, pos.y, 0); _songInformation = container; TargetTime = noteTime; _transform.position = ViewPos; _rendererTransform.position = pos; m_SpriteRenderer.color = A0; t = 0; _BPMGroup = timing; } }