using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PlayerLoop;
///
/// 节拍线的视觉层脚本
///
public class BeatLinesController : BaseNote
{
void Awake()
{
_transform = gameObject.GetComponent();
}
void Update()
{
UpdateRenderer(_songInformation.SongCurrentTime, _BPMGroup.CurrentNoteSpeed);
//CheckMiss(_songInformation.SongCurrentTime, _BPMGroup.InitializeOffset);
}
public void Init(float targetTime, SongInformationContainer container, BPMGroup timing)
{
TargetTime = targetTime;
_songInformation = container;
_BPMGroup = timing;
}
}