using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PlayerLoop; /// /// 节拍线的视觉层脚本 /// public class BeatLinesController : BaseNote { void Awake() { _transform = gameObject.GetComponent(); } void Update() { UpdateRenderer(_songInformation.SongCurrentTime, _BPMGroup.CurrentNoteSpeed); //CheckMiss(_songInformation.SongCurrentTime, _BPMGroup.InitializeOffset); } public void Init(float targetTime, SongInformationContainer container, BPMGroup timing) { TargetTime = targetTime; _songInformation = container; _BPMGroup = timing; } }