using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BuildingOptionPanelController : MonoBehaviour { public Button DragButton; public Button NoteButton; public Button FlickButton; public Button DataFlowButton; public Button LandMineButton; public Button ZipButton; private Transform _transfrom; void Awake() { _transfrom = gameObject.GetComponent(); //Drag = _transfrom.Find("Drag").GetComponent