using UnityEngine; using UnityEngine.UI; public class LeftPanelView : MonoBehaviour { public Transform _Transform; public Button BPMList { get; private set; } public Button DesignCheck { get; private set; } public Button Mesh { get; private set; } public Button Crosshair { get; private set; } public Button Folder { get; private set; } public Button Setting { get; private set; } public Button Audio { get; private set; } public Button ChartSetting { get; private set; } private void Awake() { _Transform = gameObject.GetComponent(); BPMList = _Transform.Find("BPMList").GetComponent