using UnityEngine;
///
/// 选择器的视觉脚本
///
public class SelectView : BaseNote
{
void Awake()
{
_transform = gameObject.GetComponent();
}
void Update()
{
UpdateRenderer(_songInformation.SongCurrentTime, _BPMGroup.CurrentNoteSpeed);
}
///
/// 修改时间使得选择标记可以在拍线之间切换
///
public void SwitchBeatLine(float time)
{
TargetTime=time;
}
///
/// 在节拍细分线之间切换
///
public void SwitchSignatureLine(float time)
{
TargetTime = time;
}
public void Init(float targetTime, SongInformationContainer container, BPMGroup timing)
{
TargetTime = targetTime;
_songInformation = container;
_BPMGroup = timing;
}
}