HartoukChartEditor/Assets/Script/Core/AudioWaveFormVisualization.cs

99 lines
2.7 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class AudioWaveFormVisualization : MonoBehaviour
{
/// <summary>
/// 传入一个AudioClip 会将AudioClip上挂载的音频文件生成频谱到一张Texture2D上
/// </summary>
/// <param name="_clip">传入的音频</param>
/// <returns>一张贴图</returns>
public static Texture2D BakeAudioWaveform(AudioClip _clip)
{
int resolution = 20; // 控制生成波浪线的高度
int width = 1920; // 这个是最后生成的Texture2D图片的宽度
int height = 200; // 这个是最后生成的Texture2D图片的高度
resolution = _clip.frequency / resolution;
float[] samples = new float[_clip.samples * _clip.channels];
_clip.GetData(samples, 0);
float[] waveForm = new float[(samples.Length / resolution)];
print("绘制采样的个数为:"+waveForm.Length);
float min = 0;
float max = 0;
bool inited = false;
//对每一个采样
for (int i = 0; i < waveForm.Length; i++)
{
waveForm[i] = 0;
for (int j = 0; j < resolution; j++)
{
waveForm[i] += Mathf.Abs(samples[(i * resolution) + j]);
}
if (!inited)
{
min = waveForm[i];
max = waveForm[i];
inited = true;
}
else
{
if (waveForm[i] < min)
{
min = waveForm[i];
}
if (waveForm[i] > max)
{
max = waveForm[i];
}
}
//waveForm[i] /= resolution;
}
//这里是不同的颜色
Color backgroundColor = new Color(0.5f,0.5f,0.5f,0f);
Color waveformColor = Color.white;
Color[] blank = new Color[width * height];
Texture2D texture = new Texture2D(width, height);
for (int i = 0; i < blank.Length; ++i)
{
blank[i] = backgroundColor;
}
texture.SetPixels(blank, 0);
float xScale = (float)width / (float)waveForm.Length;//确定每一个横向采样的宽度
int tMid = (int)(height / 2.0f);
float yScale = 1;
if (max > tMid)
{
yScale = tMid / max;
}
for (int i = 0; i < waveForm.Length; ++i)
{
int x = (int)(i * xScale);
int yOffset = (int)(waveForm[i] * yScale);
int startY = tMid - yOffset;
int endY = tMid + yOffset;
for (int y = startY; y <= endY; ++y)
{
texture.SetPixel(x, y, waveformColor);
}
}
texture.Apply();
return texture;
}
}