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using UnityEngine;
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using UnityEngine.UI;
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public class ButtonTeleport : MonoBehaviour
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{
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private Button m_Button;
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void Awake()
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{
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//在开始加载时为按钮注册转换场景事件
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m_Button = gameObject.GetComponent<Button>();
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m_Button.onClick.AddListener(gameObject.GetComponent<Teleport>().TeleportToSence);
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}
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}
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