68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using UnityEngine;
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public class TestDataFlow : MonoBehaviour
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{
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/// <summary>
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/// 当前谱面文件的主要时间组,决定拍线的渲染方式
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/// </summary>
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private BPMGroup MainBPMGroup;
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private NotePoolManager NotePool = new NotePoolManager();
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private SongInformationContainer songInformationContainer = new SongInformationContainer();
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//依据设计书输入数值
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private float DefaultBaseSpeed = 25;
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private float DefaultTrackLength = 125;
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//可修改的数值
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private float DefaultNoteStream = 5f;
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private float DefaultBPM = 128;
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private float DefaultBaseBPM = 128;
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public float currentTime = 0;
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public DataFlowController Prefab_DataFlow;
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private void Awake()
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{
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songInformationContainer.UpdateSongInformation(currentTime);
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MainBPMGroup = InitDefaultBPMList();
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print(MainBPMGroup.ToString());
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}
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private void Update()
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{
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currentTime += Input.mouseScrollDelta.y * 0.05f;
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songInformationContainer.UpdateSongInformation(currentTime);
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}
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private void Start()
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{
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//然后获得点集合
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//这里输入开始的坐标
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NotePool.Get<DataFlowController>(Prefab_DataFlow).Init(
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new Vector2(-2f, -2f),
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new Vector2(2, 2),
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0,
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1,
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0.4f,
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songInformationContainer,
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MainBPMGroup,
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ReferencePointLocation.RightBottom
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) ;
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}
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private BPMGroup InitDefaultBPMList()
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{
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var Main = new BPMGroup(
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currentBPM: DefaultBPM,
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groupNum: 0,//自动生成编号为0的BPM组
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noteStream: DefaultNoteStream,
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baseSpeed: DefaultBaseSpeed,
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baseBPM: DefaultBaseBPM,
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trackLength: DefaultTrackLength);
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return Main;
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}
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}
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