HartoukChartEditor/Assets/Script/TestScript/TestDataFlow.cs

68 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Net;
using UnityEngine;
public class TestDataFlow : MonoBehaviour
{
/// <summary>
/// 当前谱面文件的主要时间组,决定拍线的渲染方式
/// </summary>
private BPMGroup MainBPMGroup;
private NotePoolManager NotePool = new NotePoolManager();
private SongInformationContainer songInformationContainer = new SongInformationContainer();
//依据设计书输入数值
private float DefaultBaseSpeed = 25;
private float DefaultTrackLength = 125;
//可修改的数值
private float DefaultNoteStream = 5f;
private float DefaultBPM = 128;
private float DefaultBaseBPM = 128;
public float currentTime = 0;
public DataFlowController Prefab_DataFlow;
private void Awake()
{
songInformationContainer.UpdateSongInformation(currentTime);
MainBPMGroup = InitDefaultBPMList();
print(MainBPMGroup.ToString());
}
private void Update()
{
currentTime += Input.mouseScrollDelta.y * 0.05f;
songInformationContainer.UpdateSongInformation(currentTime);
}
private void Start()
{
//然后获得点集合
//这里输入开始的坐标
NotePool.Get<DataFlowController>(Prefab_DataFlow).Init(
new Vector2(-2f, -2f),
new Vector2(2, 2),
0,
1,
0.4f,
songInformationContainer,
MainBPMGroup,
ReferencePointLocation.RightBottom
) ;
}
private BPMGroup InitDefaultBPMList()
{
var Main = new BPMGroup(
currentBPM: DefaultBPM,
groupNum: 0,//自动生成编号为0的BPM组
noteStream: DefaultNoteStream,
baseSpeed: DefaultBaseSpeed,
baseBPM: DefaultBaseBPM,
trackLength: DefaultTrackLength);
return Main;
}
}