29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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public class LeftPanelView : MonoBehaviour
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{
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public Transform _Transform;
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public Button BPMList { get; private set; }
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public Button DesignCheck { get; private set; }
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public Button Mesh { get; private set; }
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public Button Crosshair { get; private set; }
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public Button Folder { get; private set; }
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public Button Setting { get; private set; }
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public Button Audio { get; private set; }
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public Button ChartSetting { get; private set; }
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private void Awake()
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{
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_Transform = gameObject.GetComponent<Transform>();
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BPMList = _Transform.Find("BPMList").GetComponent<Button>();
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DesignCheck = _Transform.Find("DesignCheck").GetComponent<Button>();
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Mesh = _Transform.Find("Mesh").GetComponent<Button>();
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Crosshair = _Transform.Find("Crosshair").GetComponent<Button>();
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Folder = _Transform.Find("Folder").GetComponent<Button>();
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Setting = _Transform.Find("Setting").GetComponent<Button>();
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Audio = _Transform.Find("Audio").GetComponent<Button>();
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ChartSetting = _Transform.Find("ChartSetting").GetComponent<Button>();
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}
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}
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